Inside the Fallout Universe, the Gaming World’s Most Surprising Television Success

The post-apocalyptic TV show has made a triumphant return to streaming services, and it's safe to say that fans were delightfully shocked by the excellence of its first season. By portraying the atomic-age, post-apocalyptic United States through the eyes of three separate characters, it succeeded in capturing various facets of the player's experience.

There was Lucy the vault dweller, trying to uphold her morals and discovering that the wasteland made that incredibly hard; Brotherhood initiate Max, the militant faction rookie, who starts doubting his faction's leadership and unleashes plenty of trouble in mechanized battle suit; and the Ghoul, a standout performance who has long since lost any sense of morality out in the radioactive wilderness.

Building Anticipation for Season Two

The show's first season ending revealed key information about the culprits behind the atomic conflict that condemned a group of people in underground vaults for hundreds of years. It also left plenty of questions open for the next installment – and, on this occasion, hopes are much greater.

“We’ll take ‘not terrible’ – let’s get that on a poster,” says one of the series creators.

“Heading into the initial season, people were like, ‘Just don't mess it up’,” adds the game director. “We’re over the moon with the reception to the show, so this time people are bringing more eagerness and altered expectations.”

A New Vegas Vibe for Season Two

The second season is located in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and personalities in the franchise, even if it was a bit broken at launch.

“It embodies a arid atmosphere, a Mojave vibe, that’s so integral to that game,” notes Nolan. “That parched, blasted-out iconic highway vibe of the game is so much enjoyable to bring into the show.”

In the series narrative, a significant amount of time has passed since the story of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators suggest that it will honor the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is distinguished by its physical authenticity – its creators prioritized physical models and locations were fabricated, echoing the improvised nature of the towns in the games.

“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all standing in front of a green screen,” comments another of the showrunners. “The primary goal of an translation, particularly of a interactive medium, is to appear as if it’s tangible.”

In fact, pretty much everything you see on-screen is physical, even the legendarily scary irradiated monsters known as Deathclaws. In the show, they are portrayed by animatronics, and were by all accounts quite terrifying up close.

A Labor of Love

The Fallout series resonates because it is developed by skilled directors who are also longtime fans, with the help of the game developers behind the source material. This common understanding for the lore is evident in the finished show.

The second season is launching on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the initial release. This approach will allow for a new viewing experience, a dynamic the team themselves are looking forward to witness.

“It has more depth, it’s bigger, it’s funnier, it has a lot of revelations,” teases Howard. “I’m looking forward to seeing what people think.”

Carl Williams
Carl Williams

A tech journalist and analyst with over a decade of experience in covering emerging technologies and their impact on business and society.